"In this reel I want to show a little of my work in these past two years.

I was able to be the Lead Producer, executing the role of Scrum Master and Associative Producer/Art Producer for a year and a half, in multiple projects.
In the meanwhile, I was managed by the owners of the Studio to be one of the team Tech Art and was able to evolve my dev skills.

The climax of these two years was this huge latest project that I was choose to be the Lead Animator."
Roles Performed as Producer: Associative Producer, Art producer, Scrum Master
Roles Performed as Tech Art: UI Tech Artist & Cinematic Tech Artist, 3D Tech Artist.
Roles Performed as Lead Animator: Mocap Tech, Animation Tech Artist, Blend shapes Tech, Animations Director.   
Guts was the first big project that was under my responsibility. I took the production of it after the PC launch, and the objective was to do a revamp and to coordinate with the publisher the adjustments needed to launch in Xbox and PS4.

To do that, I had to adapt the team to be able to correct the issues and identify them, so we tested a lot of the controls, the game flow and the internet connections. I was glad to learn a lot from Kokku, our coworkers in this one, and be aware of all the process needed to launch this multi-platform game.

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